![]() ![]() ![]() spot, distant and point lights, mesh and photometric lights. The next section of the course is dedicated to lighting, we learn about different lights in Arnold and different lighting techniques, we learn about Area Lights. Sampling and ray depth are the most important principles that you should be familiar with when working with Arnold, that’s why we discuss them comprehensively in 57 minutes and in 7 lessons, we make sure you comprehend the core principles before moving on to more general topics like lighting and shading. If you have any questions, contact us at: I show you where to find different Arnold tools and functions inside 3ds max, and walk you through the general workflow to get your job down with Arnold inside 3ds Max. In this series of premium video tutorials in 8 hours and 35 minutes, that’s more than 500 minutes of tutorials, we learn how to use Arnold for 3ds Max. ![]()
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